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UNITY/Unity Study

GameObject Spawn

by GREEN나무 2025. 12. 4.
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기본형태

public class GameManager : MonoBehaviour
{
    public static GameManager Instance;
    public GameObject fatCat;
    public GameObject nomalCat;  

    void Awake()
    {
        Application.targetFrameRate = 60;
    }

   private void Start()
    {
        InvokeRepeating("SpawnCat", 0.0f, 1.0f);
    }

    void SpawnCat()
    {
        float x = Random.Range(-9.0f, 9.0f);
        float y = 30.0f;

        int rand = Random.Range(0, 5);
        if (rand > 3)
        {
            Instantiate(fatCat, new Vector2(x, y), Quaternion.identity);
        }
        else
        {
            Instantiate(nomalCat, new Vector2(x, y), Quaternion.identity);
        }
    }
}